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1. Consider another venue. Yes, the first step to picking up on the street is asking yourself why you want to pick up on the street. It’s the hardest venue, hands down, meaning every other day venue you can imagine is easier. Is there a mall or retail shop nearby? Coffee shop? Grocery store? Hell, even a Walmart will be easier. Street game will be the first venue you want to try, though it really should be the last because of its difficulty level. The only time it’s “easy” is when you’re in a foreign country and can act like a confused tourist.

2. Research a good spot. For most cities, the best time to do day approaches are Saturday afternoons. In college towns it’s the opposite where weekday afternoons are superior. Use your eyes to determine when you usually see lone women walking around. Pick a street or park that has at least one cute woman walking by every five minutes or so. You don’t want dense squares that are jam packed with people, because the force of the crowd will make a conversation uncomfortable for her. Once you find a good spot, camp out in a discreet area and wait for an attractive women to walk by. This method is far easier than walking around aimlessly in the hopes of finding women. Find a good spot in your city and master it.

3. When a cute girl walks by, follow her until she hits a Don’t Walk signal. This may take a few blocks of stalking. The logic behind this method, especially for you day game newbs, is to talk to girls who are already stopped because it has a higher chance of leading to conversation than trying to stop them while in movement. That doesn’t mean you shouldn’t try to stop girls, but it will be harder, especially if she’s walking fast. If you’re smart, you’ll choose to spit “lazy street game” by finding a bench next to a sidewalk. In that case just open her as she walks by while you’re seated enjoying a Big Gulp. This is my preferred method for both the street and mall.

4. Ask her where you can find a pet shop. I’ve tried a couple dozen of street openers and this one is the best. It’s weird, different, and takes some brainpower to answer, forcing the girl to snap out of whatever she’s thinking about to digest your question. Most often the girl will say “No, sorry.” This is when you step up to the plate and unleash mountains of ramble.

5. Ramble until you can ramble no more. Tell her how hard it is to find a pet shop. Give her a reason why you’re looking for one (to buy some fish, a cat, or a dog). Give a reason why you asked her instead of someone else (“you look like an animal person”). For two tough minutes, you will be talking about nothing but pets and pet stores, making it up as you go along, warming up the girl in the process for a more personal chat. Pet ramble is necessary to get her into a social mood where she is more likely to show interest in what comes next.

6. Drop big bait. Your first big bait will be, “When I was in blah, it was easy to find pet shops. But here it’s very difficult.” If she doesn’t mind that statement, give off another sentence or two about the place you were in and how it’s different. Make general comparisons between cities and use what she gives you to continue the conversation. If you’re a foreigner, mention how you “just moved” to the city and are trying to “learn the local culture.”

7. If you stall, hit her with the “don’t seem like” line. I guarantee you will stall because on the street girls don’t give you much to work with. If you hit a speed bump after two minutes of pet shop conversation and after dropping your first piece of big bait, say, “By the way, you don’t seem like you’re from here.” Now you can “guess” where she’s from based on something she’s wearing, her accent, or the style of her hair. Does she ask you where your from, or at least show some interest? Great, then go from there. But after all this if she doesn’t help you with the conversation, then she’ll probably end it soon.

8. Get her number. If you successfully got out of pet shop talk, she’s standing there with a half-smile on her face, and she asked you a personal question, you’re in the clear to get her number. Exchange information like age and name, ask her where she usually hangs out, then suggest a drink meetup. While you can get a street number after only five minutes, you want to push towards at least 10 minutes if you want a date out of it. This means approaching girls who are at least walking slow and in no rush to get anywhere. If she’s really into you, tell her you were about to grab a smoothie and if she wants to join you.

I don’t bother with street game unless I’m in a foreign country, where it’s ten times easier to pick up due to my shockingly confused foreigner status, but it’s possible your home city may not have many day options besides street game. In that case, do chunks of at least five street approaches at a time. The difficulty of this approach means you will definitely need a one or two approach warm-up until the ramble starts flowing. No man is born with the ability to ramble about pets and pet stores. If I don’t do a pet store opener in a couple weeks, my ramble on the first approach is horrid even though I’ve done this a million times.

The joy of this opener comes after you fuck a girl when she asks you, “So, were you really looking for a pet store?” Once I even had a girl say, “My mom doesn’t think you were really shopping for a kitten.” The fact that she will tell everyone about your unique pet store approach keeps you on her mind and increases the chances she will go out with you on a first date. Your approach can actually be a great conversation topic on the date since you can “update” her on your pet search status.

The above street game article was 1,100 words. My day game book, Day Bang, is 75,000 words, with 18 pages alone on street approaching with an additional 183 pages that teach you how to approach, ramble, drop big bait, and close. If you want to learn how to effectively pick up women during the day, click here to learn more about my book.


1. Go to crowded coffee shops. Your best bet is to visit coffee shops so crowded that all tables are taken. Find the cutest girl in the room and ask if you can share her table. If there isn’t a crowded coffee shop near you, sit at a table where a lot of people have to pass by on their way out.

2. Bring an interesting prop that helps with conversation. Even when I’m working on my laptop, I carry an interesting book (or e-reader) that I can use if a conversation develops. It’s even better if you bring a prop related to one of your hobbies, which allows you to easily display value. For example, if you travel a lot, wear a scarf that you bought abroad. If you’re a chef at a restaurant, have a “draft” menu lying on the table. If you’re a tango dancer, have a picture of you doing a complicated move as the background to your laptop screen.

3. Camp out. Coffee shops are peculiar in that you need to stay a while until opportunities present themselves. It’s not like a club where you go inside, check out the talent, and then immediately leave if you don’t see anything you like. Even in crowded coffee shops, it’s unlikely you’ll be able to do more than two approaches per hour.

4. Come up with “elderly” openers related to what she’s doing. Is she reading a book? Ask her if the book is good. Is she working on a laptop? Ask her if the laptop is a good model. Is she reading a research paper? Ask her if it’s interesting. Keep it easier on yourself by focusing on props that you can talk about. This makes your approach more natural. A reason why coffee shops are so easy to approach is that girls always have props (even if she’s playing a game on her cell phone, your opener can be if it’s a fun game or not).

5. Do the approach. Simply say “Excuse me” and then ask a question related to her prop. If the girl is not seated near you, you’ll have to say it as she walks by your table or when you walk by hers (on the way to the bathroom, for example). Sample opener: “Excuse me, you seem really into your book. Is it a good book?” This simple line will open her over 80% of the time.

6. Talk about the prop you opened with. If you asked her about a pen she’s writing with, and then 30 seconds later you ask where she’s from, the girl will feel like you’re “hitting” on her and then clam up. Instead, talk about the initial prop for at least two minutes until moving onto more personal topics. This is called “elderly chat.” You know its elderly when you can have the same conversation with a guy and he won’t think you’re gay. It should be neutral and non-sexual without asking personal questions (she can ask personal questions early on, but not you).

7. Drop big bait. The hardest part of a day pickup is getting out of elderly chat and dropping enough value where the girl feels compelled to learn more about you. Big bait is a statement that hints towards something interesting you’re doing or have done. For example, if I’m in a coffee shop talking about coffee with a girl, I can say something like, “When I was in Italy, the coffee was so rich and smooth that I didn’t have to put much sugar. I really wish I could find a coffee shop like that here.” If she’s curious, she’ll make a comment about Italy or travel. If she likes you, she’ll outright ask about your trip. Sometimes it takes three or more of these big bait drops until a girl asks you a personal question.

8. Move into a personal chat. After she asks you a personal question (it can be as simple as “What is your name?” or “What do you do?”), you now have enough to at least get a number. Make the conversation more playful by wondering if she’s half-German. Ask for her age. Find out where she lives (for date logistics). Give opinions and comments about her answers without teasing or insulting her. Understand that girls can’t handle cockiness during the day like they can at night.

9. Get her number. If she’s reciprocating with the personal chat by asking you questions in response to yours, it’s time to get her number. The most seamless way to do is to ask where she usually hangs out. After her answer, ask if she wants to hang out with you for a drink. If you got this far, she will almost always give you the digits.

One problem you’ll face is numbers that don’t go anywhere. The easiest way to fix that is to prolong your conversations to a minimum of 15 minutes. While you can get a number after only a few minutes, those are unlikely to lead to a date. During the day, longer conversations are better.

In conclusion, open on a neutral prop that you talk about for at least two minutes. Drop big bait until she asks a personal question, then get to know her with both playful and serious questions. Finally, get her number. Easy, right?

The above coffee shop article was 890 words. My day game book, Day Bang, is 75,000 words, with 26 pages alone on coffee shop approaching and an additional 68 pages on approaching, conversing, dropping big bait, and closing. If you want more details on how to pick up women during the day, click here to learn more about my book.


It’s been eleven days since the release of Day Bang and the response has been amazing. Six-hundred copies sold by the end of day three, a feat that took Bang 16 months to achieve. I was on my email constantly on release day, giddy like a little kid, eager to see how many books were being sold in real time. I’ll remember it as a day that I made it rain with books. If you bought Day Bang, drop me an email and tell me what you think of it.

Before the release I gave out several review copies to bloggers. These are guys who already liked Bang and enjoy my work, so of course they lean on the positive side. Still, I think they give additional insight into how guys well-versed in game view the book. After the reviews I’ll explain how you can get complimentary day game support if you choose to do approaches based on what you read.

The first review is by the blogger formely known as Roissy:

Technically, the writing is sharper and clearer than his first book, minus a few grammatical typos. It is also blessedly free of well-worn community jargon, so you get the impression that you’re reading a cool guy talking to another cool guy in a natural setting, instead of a reformed geek giving a seminar in a hotel conference room. The book is a breeze to read and stresses practical advice as much as theory, which is to be commended. There is enough game theory in circulation, and while having a theoretical underpinning for the reasons why game works is critical to building your inner game and strengthening your resolve, ultimately it’s the field-tested tools of the trade that are going to motivate you to get out there and put it all to work.

The next review is by Quest:

Though it is not a beginner’s guide, there are aspects of Day Bang that make it a great ambassador for Game. One of the book’s greatest virtues is the way it contradicts traditional pick-up artist and Game advice, proving that we as a community are not inherent assholes or douche bags, but that we merely do what is necessary to have success, whatever the environment. Within its pages, Roosh advocates honest conversations and compliments, and cautions against even gentle teasing. Of course, this is just to get a girl interested in dating you, building light attraction and rapport, but the harsher stuff is still reserved for ramping a girl up toward sex. This is a more human side of Game, and Roosh has proven here why it has its place. The day game system is still ultimately about banging lots of beautiful women, but it is just a step in the process, albeit a crucial, potentially life-changing one.

Here’s a review by Michael Byc, a lifestyle blogger:

Mystery and Neil Strauss unleashed upon the world mnemonic memorizing furry hat wearing automatons. Roosh’s Day Bang will unleash upon the world conversationalists and pursuers of interesting lifestyles. Day Bang peers beneath the glossy veneer of game. It does not offer false hope or tricks. Roosh maintains complete honesty with his readers. In the first pages he himself informs the reader that his success rate on a good streak would be a 50% close rate. On average you will never reach more than 40%. Sobering. Brutal honesty is a commodity. In a world of sugar coating salesmen there is nothing in this book covered with powdered sugar. The first lesson: reading this book alone will not get you success. You must understand yourself, your deficiencies, and most importantly you must enter the trenches. There is no such thing as an arm chair Lothario.

Next review is from Danger & Play:

He gives you a mental paradigm that conquers approach anxiety. He gives you solid stock material to say. You won’t need to creatively come up with a clever line. Everything you need to say to open the pretty girl in line behind you is already programmed in your head.

Then we got a review by Gmac, who lately has been rolling with my DC crew (Virgle Kent and Rookie):

I’ll admit I laughed at first when he recommended emulating conversations with elderly people. “Really? That’s part of your game model?” Well guess what, it works. I should have taken a page out of my own book in the past, because even for me it was those casual, seemingly innocent conversations that truly led somewhere.

Next review is by Freedom 25:

At a first glance though, it doesn’t seem subtle at all. It actually feels suspiciously easy. There are no complex routines. There is no elaborate hierarchy of the stages of attraction. There is very little to memorize. The book itself is full of examples of successful daytime approaches, but they are presented as exactly that – examples, rather than gospel to commit to memory and regurgitate. Instead, Day Bang suggests men take a more natural, relaxed, and less eager-to-impress attitude towards day game.

Finally, we got a review by Bronan the Barbarian:

Roosh’s writing skips the PUA nerdfest. It’s easily readable, relatable and often pretty damn hilarious. Roosh frequently interjects his trademark dry humor, keeping the reader engaged throughout. Potential game scenarios, diagrams of optimal game locations, common mistakes and useful openers give the reader a complete day game manual from start to finish. Another bonus – Day Bang’s methods work to increase value in any conversational situation as Roosh adapts many proven sales tactics to the social realm. In fact, my only criticism of the book is that its examples are geared toward densely populated urban/suburban areas – if you’re in a smaller city with fewer targets, you’ll need to get creative and use the information and concepts to create your own openers.

I know there will be tons of questions from guys who start applying Day Bang’s techniques, so I went ahead and set up a free Day Bang Support Forum. Check out the FAQ, post your question, and hang tight for an answer by yours truly. With the addition of a dedicated forum, I hope to make this the tightest day game model the world has ever seen.


After much delay, I’m happy to release my day game book. It addresses a major weakness of my previous game book Bang, which is teaching men how to approach women during the day.

Day Bang is a 201-page book that teaches you how to pick up women during the day, primarily in a coffee shop, clothing store, bookstore, grocery store, subway, or on the street. It contains 51 openers, 23 long dialogue examples with commentary, and dozens of additional lines that teach by example.

Day Bang includes…

  • The optimal day game mindset that leads to the most amount of success
  • An easy mental trick to prevent your brain from going into a flight-or-fight response when it’s time to approach a woman you’re attracted to
  • A detailed breakdown of how to use the “elderly opener,” an easy style of approach that reliably starts conversations with women
  • 2 ways to tell if a girl will be receptive to your approach
  • How to avoid the dreaded “interview vibe”
  • 10 common mistakes guys make that hurt their chances of getting a number

Day Bang shares tons of tips and real examples on having successful conversations. It teaches you…

  • How to use my bait system to get the girl engaged and interested in you
  • How to segue out of the initial opening topic into a more personal chat where you’ll get to know the girl on a deeper level
  • How to take the interesting things you’ve done (your accomplishments, hobbies, and experiences) and morph them into bait hooks that gets the girl intrigued enough to want to go out with you
  • My “Galnuc” method to seamlessly get a girl’s number
  • An easy hack at the end of your interactions that will reduce the chance of a flake and prime the girl for going out with you
  • Ways to open up a conversation on a girl who isn’t giving you much to work with

Day Bang goes into painstaking detail on how to approach women in a variety of common environments…

  • How to open a girl in coffee shops when she has a book, laptop, mp3 player, cell phone, research paper, crossword or Sudoku puzzle, or nothing at all
  • Two methods for approaching a girl on the street, depending on if she’s moving or not, with a diagram to explain all the approach variations
  • How to approach in a retail store or mall environment, with openers to use on customers or sales clerks
  • How to approach in bookstores, with specific tips on how to customize your approaches in the cafe, magazine section, or general book aisles
  • How to meet women in public transportation, on both the bus and subway
  • How to meet women in grocery stores
  • How to approach girls in secondary venues like a beach, casino, concert, gym, hair salon, handicraft fair, museum, art show, park, public square, or wine festival

Dozens of additional topics are logically organized into 12 chapters…

  • Preparation. How to reduce your approach anxiety
  • Opening. How to deliver your opener in a way that doesn’t scare women away
  • Rambling. How to have conversations that make women interested in you
  • Closing. How to get a number in a way that reduces the chance she’ll flake
  • The Coffee Shop. How to pick up in coffee shops and cafes
  • The Street. How to pick up outdoors
  • The Clothing Shop. How to pick up in retail shops, malls, and big box stores
  • The Bookstore. How to pick up in bookstores
  • Public Transportation. How to pick up in the bus, subway, or long distance transportation
  • The Grocery Store. How to pick up in grocery stores
  • Other Venues. How to pick up just about anywhere else women can be found
  • Putting It All Together. How to maximize your day game potential

The lessons taught in this 75,000 word, no-fluff textbook will help you meet women during the day. If you need tips on what to do after getting her number, consult my other book Bang, which contains an A-to-Z banging strategy. Day Bang focuses exclusively on daytime approaching.

Here’s a review by a reader who won a pre-release copy:

I was really excited to finally read Roosh’s take on day game. (That’s why I hit refresh about 1,000 times while trying to win it in the forum contest a few weeks back.) I was introduced to the concept by reading some of Jeremy Soul’s stuff from Love Systems, and I’ve loved reading Krauser’s uber-alpha take on it. It’s funny though, as both of them focus on approaching much the same way you do in night game: walk around, see a target you like, and then go open her.

I tried it out for a bit and found decent success, but it seemed so forced, much like the whole Mystery Method of night game. I don’t have the best game at night, but mostly my game is predicated on setting up what appears to be random bumps/introductions/questions, etc. As a result, it seems just entirely natural, and I’ve had many girls say that to me in bed afterwards, that they liked how I didn’t try to pick them up – it just naturally happened (which is, of course, not true).

I didn’t know what to expect from Roosh on this topic, but I’m already a big fan of his. His approach to game seems the least contrived of anyone out there. And after reading Day Bang, he cements his position as the guru for normal people. It is a method/philosophy that fits me like a glove.

I’ve always been an outgoing person, so the concept of the elderly ramble was not only hilarious, but something pretty close to what I do on a regular basis. But seeing it codified really hit home. Roosh focuses much more on situational pick ups than the street game so favored by others, and again, it just seems so much more natural. If I had to summarize Day Bang in one sentence, it would be “Day Game for Actual Humans”.

I could really go on at length, but the book is worth it even if just for getting to understand the idea of the elderly ramble or to internalize the metaphor of girls as cats during the day (Every day when I’m walking around the city, my head keeps saying “Don’t scare the cat.”). At its core, he gives simple rules like this to keep in your head until they become unconscious behaviors. The first half of the book is basics like this, which culminates in “Galnuc”. At first, I had no idea what that meant either – but after he explains it, it’s like every other one of his concepts. A simple explanation and map for a reality you already knew existed but couldn’t describe. Seriously, between the ramble, don’t scare the cat and Galnuc – that’s like 80% of the battle. And since I can internalize that quickly, I can begin to live in the moment, instead of focusing on mechanics.

I think this is Roosh’s best gift. He’s explaining simple fundamentals – things that no longer need explaining to him, as he has progressed well past them – however, despite his distance from such a beginner’s mindset, he’s able to lay out the structure in such clear and relaxed language. There’s none of that boot-camp “Approach 1,000 women now, private!” bullshit, just some of the best writing style in all of the game community. It never feels like he’s writing a book or talking from on high about how things have to be; you really don’t feel his ego coming through the pages like you do with other game writers.

The book concludes with just a ton of information on how to succeed in some particular locations. From simple tips – to full-on diagrams of coffee shops and more. The breakdowns of each place let you begin to see how he thinks, and that is the type of learning that builds you into a more complete man instead of a robot with pickup lines.

Somehow, Day Bang wasn’t at all what I was expecting. I had gotten used to the idea of day game being exclusively about street pickups. But after reading it, I feel like day game isn’t some big thing I have to conquer, it’s just going to become part of my life. Congrats Roosh. Job well done. And again, the writing style was so natural and flowed so well. You have honed a true skill.

Click one of the following links to learn more:

Thanks to everyone for being patient while I worked on this book. I think you’ll find that it was worth the wait.