After much delay, I’m happy to release my day game book. It addresses a major weakness of my previous game book Bang, which is teaching men how to approach women during the day.
Day Bang is a 201-page book that teaches you how to pick up women during the day, primarily in a coffee shop, clothing store, bookstore, grocery store, subway, or on the street. It contains 51 openers, 23 long dialogue examples with commentary, and dozens of additional lines that teach by example.
Day Bang includes…
- The optimal day game mindset that leads to the most amount of success
- An easy mental trick to prevent your brain from going into a flight-or-fight response when it’s time to approach a woman you’re attracted to
- A detailed breakdown of how to use the “elderly opener,” an easy style of approach that reliably starts conversations with women
- 2 ways to tell if a girl will be receptive to your approach
- How to avoid the dreaded “interview vibe”
- 10 common mistakes guys make that hurt their chances of getting a number
Day Bang shares tons of tips and real examples on having successful conversations. It teaches you…
- How to use my bait system to get the girl engaged and interested in you
- How to segue out of the initial opening topic into a more personal chat where you’ll get to know the girl on a deeper level
- How to take the interesting things you’ve done (your accomplishments, hobbies, and experiences) and morph them into bait hooks that gets the girl intrigued enough to want to go out with you
- My “Galnuc” method to seamlessly get a girl’s number
- An easy hack at the end of your interactions that will reduce the chance of a flake and prime the girl for going out with you
- Ways to open up a conversation on a girl who isn’t giving you much to work with
Day Bang goes into painstaking detail on how to approach women in a variety of common environments…
- How to open a girl in coffee shops when she has a book, laptop, mp3 player, cell phone, research paper, crossword or Sudoku puzzle, or nothing at all
- Two methods for approaching a girl on the street, depending on if she’s moving or not, with a diagram to explain all the approach variations
- How to approach in a retail store or mall environment, with openers to use on customers or sales clerks
- How to approach in bookstores, with specific tips on how to customize your approaches in the cafe, magazine section, or general book aisles
- How to meet women in public transportation, on both the bus and subway
- How to meet women in grocery stores
- How to approach girls in secondary venues like a beach, casino, concert, gym, hair salon, handicraft fair, museum, art show, park, public square, or wine festival
Dozens of additional topics are logically organized into 12 chapters…
- Preparation. How to reduce your approach anxiety
- Opening. How to deliver your opener in a way that doesn’t scare women away
- Rambling. How to have conversations that make women interested in you
- Closing. How to get a number in a way that reduces the chance she’ll flake
- The Coffee Shop. How to pick up in coffee shops and cafes
- The Street. How to pick up outdoors
- The Clothing Shop. How to pick up in retail shops, malls, and big box stores
- The Bookstore. How to pick up in bookstores
- Public Transportation. How to pick up in the bus, subway, or long distance transportation
- The Grocery Store. How to pick up in grocery stores
- Other Venues. How to pick up just about anywhere else women can be found
- Putting It All Together. How to maximize your day game potential
The lessons taught in this 75,000 word, no-fluff textbook will help you meet women during the day. If you need tips on what to do after getting her number, consult my other book Bang, which contains an A-to-Z banging strategy. Day Bang focuses exclusively on daytime approaching.
Here’s a review by a reader who won a pre-release copy:
I was really excited to finally read Roosh’s take on day game. (That’s why I hit refresh about 1,000 times while trying to win it in the forum contest a few weeks back.) I was introduced to the concept by reading some of Jeremy Soul’s stuff from Love Systems, and I’ve loved reading Krauser’s uber-alpha take on it. It’s funny though, as both of them focus on approaching much the same way you do in night game: walk around, see a target you like, and then go open her.
I tried it out for a bit and found decent success, but it seemed so forced, much like the whole Mystery Method of night game. I don’t have the best game at night, but mostly my game is predicated on setting up what appears to be random bumps/introductions/questions, etc. As a result, it seems just entirely natural, and I’ve had many girls say that to me in bed afterwards, that they liked how I didn’t try to pick them up – it just naturally happened (which is, of course, not true).
I didn’t know what to expect from Roosh on this topic, but I’m already a big fan of his. His approach to game seems the least contrived of anyone out there. And after reading Day Bang, he cements his position as the guru for normal people. It is a method/philosophy that fits me like a glove.
I’ve always been an outgoing person, so the concept of the elderly ramble was not only hilarious, but something pretty close to what I do on a regular basis. But seeing it codified really hit home. Roosh focuses much more on situational pick ups than the street game so favored by others, and again, it just seems so much more natural. If I had to summarize Day Bang in one sentence, it would be “Day Game for Actual Humans”.
I could really go on at length, but the book is worth it even if just for getting to understand the idea of the elderly ramble or to internalize the metaphor of girls as cats during the day (Every day when I’m walking around the city, my head keeps saying “Don’t scare the cat.”). At its core, he gives simple rules like this to keep in your head until they become unconscious behaviors. The first half of the book is basics like this, which culminates in “Galnuc”. At first, I had no idea what that meant either – but after he explains it, it’s like every other one of his concepts. A simple explanation and map for a reality you already knew existed but couldn’t describe. Seriously, between the ramble, don’t scare the cat and Galnuc – that’s like 80% of the battle. And since I can internalize that quickly, I can begin to live in the moment, instead of focusing on mechanics.
I think this is Roosh’s best gift. He’s explaining simple fundamentals – things that no longer need explaining to him, as he has progressed well past them – however, despite his distance from such a beginner’s mindset, he’s able to lay out the structure in such clear and relaxed language. There’s none of that boot-camp “Approach 1,000 women now, private!” bullshit, just some of the best writing style in all of the game community. It never feels like he’s writing a book or talking from on high about how things have to be; you really don’t feel his ego coming through the pages like you do with other game writers.
The book concludes with just a ton of information on how to succeed in some particular locations. From simple tips – to full-on diagrams of coffee shops and more. The breakdowns of each place let you begin to see how he thinks, and that is the type of learning that builds you into a more complete man instead of a robot with pickup lines.
Somehow, Day Bang wasn’t at all what I was expecting. I had gotten used to the idea of day game being exclusively about street pickups. But after reading it, I feel like day game isn’t some big thing I have to conquer, it’s just going to become part of my life. Congrats Roosh. Job well done. And again, the writing style was so natural and flowed so well. You have honed a true skill.
Click one of the following links to learn more:
- Full details on what’s inside
- Ten full-length sample pages
- Details on how to order a copy in paperback or ebook
Thanks to everyone for being patient while I worked on this book. I think you’ll find that it was worth the wait.